ideo games came into our and they rate their product as
living room and into our per the guidelines of
life about 50 years ago. As Entertainment Software Rating
the technology for the games Board (ESRB). But the Federal
improved, people recognized it as Trade Commission investigation
a business opportunity. With following the Columbine High
money making as the sole aim, School shooting, has concluded
game developers thought it fit to that, "Of the 118 electronic
feed the basic cravings of humans games with a Mature rating for
- violence, vulgarity and violence the Commission selected
perverseness. And they have been for its study, 83 or 70%,
unleashing their despicable fare targeted children under 17 in
on the unsuspecting but highly their target audience." And the
impressionable young minds of irony is that most parents, who
children all these years. have the ultimate responsibility
Researches conducted by for their wards, are unaware of
organizations like, American the ESRB ratings.
Psychological Association,
American Academy of Pediatrics Research* has shown that boys
and the American Medical play video games for an average
Association have concluded that of about 13 hours a week. It has
there is evidence of the been found that the children who
cause-effect relationship between play violent videogames are
television violence and characterized by 1. More
aggression among the children who aggressiveness 2. Confrontation
watch it. with teachers 3. Fighting with
their peers 4. Decline in
The perpetrators of this crime of school achievements. All this
poisoning young minds may argue affects the overall personality
that they do not force their ware of the child in the long run. The
child becomes an adult who is not people. There are many games
team spirited, doesn't care for which are really fun to play and
fellow human beings and has scant playing them can actually be
respect to traditions and beneficial for the youngsters.
practices. Kids can learn about problem
solving and strategy planning.
The solution for all this may lie
in totally banning the video So, the only solution left is in
games from the household. But the hands of the parents. Parents
that would be highly impractical, should get to know what their
given the popularity of the video kids are playing in the computers
games and peer pressure. So, or consoles. They must find out
stricter legislations against the rating system and see that
marketing of mature content video their child is playing only what
games to the children should be has been recommended for his /
enacted. The industry may her age. While it’s impossible to
protest that it’s infringing ban the video games altogether,
their rights, but as of now, the it would be prudent to limit the
future of the young generation is time the kids get to play the
more important than the right to games. Perhaps in the future,
do business using the loops in responsibility on the part of the
the law. However, it would not be gaming industry and increasing
prudent to blame the industry as awareness among the parents can
a whole for the rising aggressive stem the damage.
and defiant attitude of the young
About the Author:
Mary Lorainne writes about Video Game Coupon, eToys deals and EBgames Savings
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