t's popular belief that looking for in his prospective
video games are addictive employees.
and turn people into dull
headed zombies. This supposedly However, one can't rejoice that
wrong notion about video games is playing video games will give him
sought to be set right by no less /her good job, for, not all the
than the Federation of American games are so positively oriented.
Scientists. Except for a handful of games,
all others promote violence and
Everyone agrees that repeatedly destruction. Besides this, none
doing a thing will result in of the games are curriculum
almost perfecting the task. Video oriented - they teach nothing
games by their very nature about science or math or whatever
involve repetition to a large subject as in the school
extent. By repeatedly playing a syllabus. So, the government and
game, the child gets to master the industry should invest in
the techniques and tricks to win projects to develop games that
the game. To win a video game you are subject oriented as well as
have to plan and strategize, as soft skills enhancing.
almost all the games are based on
a story line of mysteries and Among the teaching fraternity,
surprises. When a child playing a there is a half hearted support
game repeatedly, learns the for having video games as a
tricks and cheats to win the game teaching aid. While two thirds of
by trial and error, he's honing teachers interviewed for their
his skills in analytical opinion thought that the video
thinking, multitasking, team games would lead to "anti-social
building and problem solving behaviours", a large majority
under pressure. These are the believed that they developed
qualities that every employer is motor, cognitive and thinking
skills and acquire specific should fund projects that help
knowledge. In schools, it is develop games based on the school
almost impossible to pay personal curriculum. Using software for
attention to each of the students teaching is different from using
and teaching according to his games. Video game is a technology
learning skills. But now, some that can't be wished away. It has
educationists believe that games come to stay and is eating up
have the potential to personalize almost all the time the kids have
and allow pupils to learn at to spare.
their own pace. Thinking of it, Doug Lowenstein, President of the
we find children sitting glued to Entertainment Software
computer or video games for hours Association, says, "We would be
together, while teachers find it crazy not to seek ways to exploit
difficult to keep the attention interactive games to teach our
of the students for a full 40 children." Don Blake, technology
minutes. So, it is clear that analyst for the National
visual attraction and interacting Education Association, says that
process can be used for better the teachers need to see games as
gain. Perhaps, if there is a a way to help - not as a threat!
video game that is based on a
lesson, say history, on the life The Experts have agreed to agree.
of Napoleon, children would get So, this powerful medium should
to know the French History be properly harnessed and used
better. prospectively, helping in
bringing up a generation that
As of now there are only a excels in analytical thinking,
handful of commercial games that multitasking, team building and
can be used for education problem solving.
purposes. The governments of the
world and the gaming industry
About the Author:
Peter Gilbert writes about GameFly Savings, WarnerBrosOnlineShop Promo and Video Game Sales
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Peter Gilbert
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